12.22.2009

Revisions: Bullywug and Earthquake Dragon

First is my revised bullywug piece. I lightened the near toad's face and throat, and clarified some of the middle and background's value schemes (or something like that. It's been a couple of weeks. What Jeremy said). I also toned down the diagonals pointing into the corners.

Below that is my revised Earthquake Dragon. I posted the original version back in July. Flipping between the two now I seem to have edited out some of my favorite parts of the original. I guess another revisit is in order.



12.17.2009

Playmats? Indeed!

Just a quick note: at long last, my playmats are available. I'm offering both gaming cloth and foam backed mats. More at http://www.drewbaker.com/playmats.asp

12.10.2009

Ninja Bullywug!

I did this piece for Dungeon Magazine a while back. (Jon schindehette featured it on his blog if you want to see a larger version.) This week it faced the harsh eye of a Ninja Mountain critique. How did it fare? You'll have to listen to episode 44 to find out! Or wait for me to put up a post-critique version after the episode is released.

12.03.2009

I'm terrible at doing daily warm ups. I'm not great with maintaining a schedule, but at warm ups I'm truly terrible. Today I decided to sketch through an episode of Windows Weekly. It's been a while since my Drow/Mindflayer piece and I thought it could be fun to touch on D&D again.

11.22.2009

An Obvious -- Yet Still Painful -- Confession

I suppose it's pretty obvious from my work, but I've done practically no portraiture since art school. And I wasn't very good at it back then, either. I'm sorely tempted to make excuses, or couch this in words that would be gentler to my ego, but the truth is it's a fundamental skill I have left woefully undeveloped. I need to change that.

These are my third, fourth, and fifth efforts from today. I console myself with two things. 1) I'm making different mistakes each time. Surely this means I'll be able to get better, right? 2) The photo I'm working from -- taken with a terrible phone under the many banks of florescent lights in the GenCon art show a couple of years ago -- is exceptionally poor, as reference photos go. (See how I don't understand her far cheek? Clearly it couldn't be my fault, so it must be the vague passages of shadows, highlights, and reflected lights are disguising the forms. I'm just not good enough to cover for it. Drat.)

11.20.2009

This is for an upcoming board game from Crosscut Games, and they said I was welcome to share the project here. We had -- basically -- the one on the top left when I started this page of thumbnails. My plan was to see if I could find something we liked more. I didn't, so that's what we'll go forward with.

The next step is research and reference.


11.17.2009

Extra Lines

Last week at Borders I bought a Piccadilly graph paper notebook. The first few pages were used for estimating dye sublimation printing costs, nesting said dye sub images on fabric, and ideas for a game for my daughter's 5th birthday party that we didn't have time to make. Then I got to sketching in it, and it wasn't bad. The graph lines are a bit darker than I'd like, but once I got going they weren't disruptive.